The PhotoBooth installation was a representation of the past. It incorporated iconic pictures of freedom fighters that were used as backgrounds for pictures taken by visitors.
Its’ aim was to create a euphoric feeling of being on picture next to one of the great iconic figures and freedom fighter. The picture would then serve as a souvenir.
Another important aspect of the Photobooth instalation was to have fun and similarly to be part of the exhibition. The Photobooth likewise, was a platform for friends and family members to connect and learn. Visitors had to choice between taking a picture with one iconic figure or all. The Photobooth allowed for people to think about the sacrifices and motivations that freedm fighters had to fight for their country and it gave the visitors a feeling of being part of it and they could to some extend relate to the struggle.
The questions game installation represented the future that we are busy constructing now. The decisions that we currently making and the actions that are taking today will forge and build the future that we want. The installation attempted to provoke the so they start thinking about the issues being faced and those that are affecting them and society today. It further allowed to understand that these issues are also directly linked to the past. The decision and actions taken in the past build the future which is today. The game additionally provides insight for the youth, so that they can act and work towards changing the status quo. The areas of focus identified were inclusivity, education, regulation and identity.
The installation attempted to draw youth and allow them to think consciously for them to start engaging in issues that affect them and the future of Namibia. By asking questions about issues being faced today and addressing them, solution can be found and mistakes will not have to be repeated. Hence, the game gives an opportunity to the visitor to reflect of current issues and also contribute to solution finding by giving their views.
The augmented reality: past space focused on the past, combining different cultural fragment pieces of scenes that presented the livelihood and characteristics of individuals who lived before, their practices and culture.
The installation gave its visitors an insight of the happenings of the past and how certain tribes lived and the traditions that they practiced right after Namibia gained its’ independence. The installation further allowed visitors to be able to learn from the past in the best interactive way possible, and this was planned by giving the user the ability to not only interact but also to culturally and geographically place certain individuals in the past on their respective location based on traditions and their practices.
The installation made use of augmented reality, this technology gave the visitors a great experience as they interacted with the installation. The installation acted as a puzzle that they had to solve differentiating and locating where certain people lived in the past, their tribal roots and the traditions that they practiced. The installation educated the visitors and allowed to gain knowledge and understanding about our past.
The soundscape provided an audio based interactive experience to the exhibition visitors. It focused on the theory of mindfulness and behavioral change as visitors had a choice of action that determine a particular output of results. This approach allowed visitors to realize the positive or negative consequence of the choices that they make. It outlined the numerous thoughts and opinions the youth have that are not being heard by leaders and the people who have authority to make sustainable changes that would better their future. Hence, the installation served as a platform where youth could voice out certain ideas or opinions freely that they are unable to voice out due to respect and fear for higher authority, and/or perhaps are not confident about talking about their views.
The soundscape further aimed at allowing visitors who were drawn and escaped to the loud chaos, be able to silence the voice chaos simultaneously or singularly until they are able to make sense of a certain voice projection. This approach served as a way to indicate that only when people act and try to silence the noise, only then, do people actually hear the opinions and views of others and in so they determine the information that is useful to them and information that is not useful.
The exhibition aimed to reach out to visitors and educate them about Namibian youth and how they are living in the post-colonial era. The exhibition shed light on the problems and struggles that were encountered as well as suppressed views possessed by the youth about the present and possible future of Namibia. It further hoped to enlighten people who have authority and are influential political and economical positions to include the youth in future decisions made in the present